lightweight cross-browser JavaScript library/API
A deep dive into building a flexible Three.js Geometry Painter with WebGPU and TSL, from surface picking and procedural geometry to live controls, custom shaders, lighting, and post-processing.
A tiny WebGPU and TSL experiment, tinkering with physics, deformations, and procedural audio, all tied together inside a sphere to play with.
Vipin Pathak’s ThreeJs Sketchbook is a personal collection of digital art and browser 3D work, built as a place for experiments rather than a standard portfolio.
Giuseppe Paccione’s site is a real-time 3D interior portfolio-configurator with BIM, AI, authored textures, path tracing preview, LOD choices, and material controls.
A scrolling helix of frosted glass bars that ring as you sweep across them, built in Three.js with instancing, a fluid simulation, and glass faked entirely in the shader.