Edolus moves from orbital satellites and desert-scale systems into glowing data flows, using PlayCanvas, WebGL, custom GLSL, and evolving sound to turn AI infrastructure into a cinematic journey.
The Phase 2 wasi:webgpu proposal has a 0.3 release candidate, mapping WebGPU-style GPU access into WASI for portable, sandboxed compute across servers, desktops, Android, and the web.
Aaron Lemke's 3D Life Sim is an open-source WebGPU particle life simulation with live audio input, MIDI mapping, presets, and cockpit controls for exploring emergent forms.
Hoài Nhớ's img2threejs rebuilds an object from one reference image as procedural, animation-ready Three.js code, with v1.3 improving geometry reconstruction and material generation.