JavaScript bindings for OpenGL in web browsers
A deep dive into building a flexible Three.js Geometry Painter with WebGPU and TSL, from surface picking and procedural geometry to live controls, custom shaders, lighting, and post-processing.
Edolus moves from orbital satellites and desert-scale systems into glowing data flows, using PlayCanvas, WebGL, custom GLSL, and evolving sound to turn AI infrastructure into a cinematic journey.
How a design subscription studio built its website around a single governing idea: an old, always-on machine, running underneath a modern Nuxt and Three.js stack.
Vipin Pathak’s ThreeJs Sketchbook is a personal collection of digital art and browser 3D work, built as a place for experiments rather than a standard portfolio.
Giuseppe Paccione’s site is a real-time 3D interior portfolio-configurator with BIM, AI, authored textures, path tracing preview, LOD choices, and material controls.
A scrolling helix of frosted glass bars that ring as you sweep across them, built in Three.js with instancing, a fluid simulation, and glass faked entirely in the shader.
Success! Please check your inbox and click the link to confirm your subscription. Sorry, something went wrong. Please try again. The Phase 2 wasi:webgpu proposal has a 0.3 release candidate, mapping