3D Gaussian splatting (3DGS) is a popular radiance field method, with many application-specific extensions. Most variants rely on the same core algorithm, depth-sorting of Gaussian splats then rasterizing in primitive order.
3D Gaussian splatting (3DGS) is a popular radiance field method, with many application-specific extensions. Most variants rely on the same core algorithm, depth-sorting of Gaussian splats then rasterizing in primitive order.