Before I get to the Siege Turn rules, it would be useful to have a quick reprise of some of the key indicators and systems that run through the game. Resolve Resolve is a biggie; the armies each start with a Resolve Pts total which gradually runs down.
![Siege Notes: (5) Leaguer - Siege Turns – [1] Housekeeping](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh4rAivj4DKzXl2brXw3Wa7sCpYHyaY1ISlHDK0Ag2AaMXnkf8ijJ1o9V-R9GdtSwpyagbnPRW3DFkC2T15TyQyecuWxwqjzxu34OLagRonm_l-AJUwzPmq8V3oJaQztG2e2iq5_k_q8eHkUCOP7mY4136b8Ii_pHOpHPD8WQm5IUYnW_Ooyc6D-ZA1RF2L/s72-w400-h335-c/Screenshot%202026-04-13%20at%2019.56.05.png)