Tabletop RPGs don’t really do sequels. Each system, from FATE to For the Queen, are engines used by groups to tell bespoke stories, and even most solo RPGs cede authorial power over to the player.

Tabletop RPGs don’t really do sequels. Each system, from FATE to For the Queen, are engines used by groups to tell bespoke stories, and even most solo RPGs cede authorial power over to the player.