Several of them looked at issues in game design, from my review of the Two Towers console game to my thoughts on stealing game dynamics from digital games for use in tabletop RPGs to some reflections on playtesting to my ideas on Negotiated Chess.

Several of them looked at issues in game design, from my review of the Two Towers console game to my thoughts on stealing game dynamics from digital games for use in tabletop RPGs to some reflections on playtesting to my ideas on Negotiated Chess.