In my current campaign, it is the first, though I have a quest chain (not strictly ordered) which the PCs can pursue if they want. So far the players have stuck to the quests, which is making it feel a bit like a crutch.
In my current campaign, it is the first, though I have a quest chain (not strictly ordered) which the PCs can pursue if they want. So far the players have stuck to the quests, which is making it feel a bit like a crutch.