glTF 2.1 Aims At Complex Scenes, Not Just Single AssetsPublished bywebgl.comon •1 min readSeu navegador não suporta o elemento de vídeo.Click here to watch the videowebgl.comKhronos is planning glTF 2.1 as a backward-compatible update focused on large composed scenes, external assets, packaging, BVHs, thumbnails, and 64-bit GLB files.gltfscenesassetspackagingLearn moreShareLegalReport