The BioShock games are bound not by a lighthouse but a way of thinking that goes back to Levine’s work in the ‘90s. A replica Big Daddy towers over Ken Levine’s living room - an artefact of the universe he walked away from.

The BioShock games are bound not by a lighthouse but a way of thinking that goes back to Levine’s work in the ‘90s. A replica Big Daddy towers over Ken Levine’s living room - an artefact of the universe he walked away from.